Crestbreak Blackjack
One player, one house hand, one rule the dealer has to follow. Set your chip, take the deal, and decide whether the count you are holding can stand against whatever the house turns over.
HOUSE SHEET
How Crestbreak plays
- Card values
- Number cards count their face. Jacks, queens, kings and tens each count ten. An ace counts eleven unless that would push you past 21, in which case it drops to one.
- The goal
- Finish closer to 21 than the house hand without going over. Cross 21 and the hand is done — that is a bust.
- Dealer rule
- The house draws while its total sits at 16 or below and stands on any 17, soft or hard. That rule never bends, so you always know what the dealer will do next.
- Blackjack
- An ace paired with any ten-value card on the opening deal is a natural. It pays 3:2 in virtual coins. If the house also turns a natural, the hand is a push.
- Push
- Matching totals return your stake untouched.
- Coins
- You start with 2,500 virtual coins. They are stored in your browser session only, they reset when the page reloads, and they cannot be bought, sold, transferred or cashed out.
READING THE TABLE
What you are looking at
The house hand sits on top. Its second card stays face-down until you stand or bust, so the score shown beside it carries a plus sign — that is the exposed card only, not the full total.
Your own hand sits below with a running total that already accounts for soft aces. The three meters across the top track your coin balance, the chip you have selected and whether a round is currently live.
Hit and stand stay locked until a hand is in play. Chips lock while a round runs, and any stake larger than your balance greys out automatically, with the reset control always available.
Reminder: coins are virtual, hold no cash value and cannot be purchased. This table is for entertainment only and is restricted to players aged 18 and over.
18+ Players must be 18 or older
Free social play — no purchase necessary
No real-money wagering, ever